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boss attack text issue


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some maps when boss attack  you will see what attack like push pull or laser etc  text in chat, but when boss use same attack twice, the second attack doen't show the text in the chat 

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I noticed this bug bcs of bosshud of hitmarker can caused text gone everytime theres hitmarker, thats the reason why , theresalot of game text and overlap the map channel (max 5 channel) maybe @oylsister can give the source code of his bosshp bar

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You could turn hitmarker off on !bosshp command, but the bosshp hitbox is indeed red color. because gcg is also using second hitmarker plugin, which is vtf or vmt as know as hitmarker texture or picture file showing on your screen, so you probably want to type !hitmarker command to disable it too. 

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Just now, J_Oyl Jaa said:

You could turn hitmarker off on !bosshp command, but the bosshp hitbox is indeed red color. because gcg is also using second hitmarker plugin, which is vtf or vmt as know as hitmarker texture or picture file showing on your screen, so you probably want to type !hitmarker command to disable it too. 

We removed that "destructive object hitmarker " bcs its overlap the bosshp plugin and map console hud aswell

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20 hours ago, https said:

some maps when boss attack  you will see what attack like push pull or laser etc  text in chat, but when boss use same attack twice, the second attack doen't show the text in the chat 

Are you talking about in the chat like where console messages appear or when the attack shows up in the middle of the screen? Because these are 2 different things. Njooshy/Oylsister are talking about hitmarkers conflicting with game_text boss attack text, but if it's like console text in the chat, then that could be a refire issue that requires stripper fix.

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2 hours ago, J_Oyl Jaa said:

The bosshp has nothing to do with it. probably hitmarker too

we already removed hitmarker of destructive object .. , except player hitmarker bcs that caused game_text channel full 

 

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