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[Suggestion] Bhop speed need reduce


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Posted (edited)

Bhop speed needs to reduce. Fast bhoppers triggers the door quick and leaving new players behind. Even if fast bhoppers dont trigger fast, new players is still at a disadvantage because zm bhop plus the zm speed will kill them easily when team fall back. basically the usual defend and fall back just got harder to newbie and people who dont know the map.
they also cant shoot fast moving zombies
If want newbie to learn, need lower it to like maybe 115%-120% of max movespeed
the 0 stamina can stay as it is easier to now climb up platform 

Edited by Hotlineblur
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Posted (edited)

+1 this post for nurf bhop
cause now setting very hard >> zm bhop op and it broke some map lel zm long jump speed 350-380 or use advantage from kb speed 500-600 and knife human ez 

Edited by spy steal information
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yah i get gameplay rn is weak at runn and defend map , like when u play as a human shoot and walk is your choice , while zm can bhop to 370 vel max (bhop 360 cap + airstafe= + 20 vel unit ) is op alrd , if its css this is normal but csgo man u fail jump your speed is not slowed unlike css u need to keep your perfect jump all the time , 

bhop vel back to 300 but stamina 0 is good i think ( since many pll complains abt zm cannot jump once they got hit by many bullets)

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Posted (edited)

but idk , my old mates from css like it but kinda regret too lol bcs csgo bhop if you fail jump you can still got 70% current fast speed, while in css u literaly can't bhop need to walk and bhop , i feels play css again , theres 2 option 

1. keep bhop setting , ++ knockback 

2. nerf bhop vel cap , but not change kb 

Edited by NJOOSHY
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9 minutes ago, NJOOSHY said:

1. keep bhop setting , ++ knockback 

2. nerf bhop vel cap , but not change kb 

I go for the first choice

Since +kb is also a need. Server dont need be too hard, just make ze easy and zombie stay and play bcs high bhop, they will feel like have chance knife ct and bhop professional

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rn i see if someone become zm they not left , but tryhard ( its better than he left btw ) , thats the gameplay they tryhard bcs they want win we need to undersand zm side sometimes lol like u say zm stay more rn bcs now stamina is 0 no more zm cannot jump 

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ya its only 2 days lets see how it goes... , its just that its a big change ppl not adapt yet ( for me its normal if you css player ) like nades changes , oh ya i forgot to add option 3 . buff nades ( but the gameplay will focus on utility more if no more utility we screwed in long map )

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1 minute ago, NJOOSHY said:

ya its only 2 days lets see how it goes... , its just that its a big change ppl not adapt yet ( for me its normal if you css player ) like nades changes , oh ya i forgot to add option 3 . buff nades ( but the gameplay will focus on utility more if no more utility we screwed in long map )

Yeah i find it normal too. Im going to reintroduce fast reload but it lasts 24 hours again too. Also shields did get a 10x buff too.

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  • 4 weeks later...

The bhop speed is insanely fast and gamebraking! On zm human players just run around in superspeed  and no zombie can kill them. On top of them some players you need to knife multiple times to infect and make them zombie - those 2 things combined makes some human player incredibly overpowered in zm and also in ze

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On 6/1/2021 at 11:15 PM, spy steal information said:

+1 this post for nurf bhop
cause now setting very hard >> zm bhop op and it broke some map lel zm long jump speed 350-380 or use advantage from kb speed 500-600 and knife human ez 

 

On 6/1/2021 at 10:59 PM, Hotlineblur said:

Bhop speed needs to reduce. Fast bhoppers triggers the door quick and leaving new players behind. Even if fast bhoppers dont trigger fast, new players is still at a disadvantage because zm bhop plus the zm speed will kill them easily when team fall back. basically the usual defend and fall back just got harder to newbie and people who dont know the map.
they also cant shoot fast moving zombies
If want newbie to learn, need lower it to like maybe 115%-120% of max movespeed
the 0 stamina can stay as it is easier to now climb up platform 

How do you guys feel about ZE and ZM mode speed now?

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zm mode i feel like playing hide and seek with zombie cuase op bhop gun do nothing  
- idk how about try remove the zombie classic spawn out first so human get more chance to survive ( this zombie classic spawn now make like first 20 sec make like 50% human and 50% become zombie )

ze maybe people adaping for me
- i think should buff nade when less than 30-35 player we get 1 more grenade ( or we can buy 1 more )
when less player it harder cause when people trim and die become zm it make harder to def when less player if 1 die it effective than when more player

Edited by spy steal information
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  • 1 month later...

i change my mind
ze maybe setting hard a bit so if we buff human or nurf zombie a bit would be great or maybe only on long map we get 1 more nade t

some reason why me want nurf
- we many new player and some  no listen leader even lose many round die on same trap at start in some map
- many doorhugger ( even regular some doorhug and knife out in some map lul )
- some player keep use awp +scout + shotgun even on hard map 
- many delayer when fall back ( i think they no care if die)
- me see most leader mindbreak once in some map 
- cause our negev got nurf down and nearly no kb
- rate defend in long hallway now is like need 2 human per 1 zm  ( if don't count grenade or decoy )

example some idea
1. add 1 more nade for map that longer than 7 mins 
2. disable awp + shotgun for map that longer than 7-10 mins
3. this one maybe good or not idk >> buff kb all guns a little bit
4. i see from mapeadores ( spain ) server they lower mother zombie ratio spawn a bit   maybe this one not good 

Edited by spy steal information
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  • 3 weeks later...

Should we nerf bhop velocity? It's broke the map in csgo, map-like ze atos where zombie can cross the bridge with bunnyhop where it supposed to not reachable, also ze trials zombie can skip way on stages 3, ze conflict where human trigger too fast caused intentional laser spawn late not just that defending is harder too 

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1 hour ago, NJOOSHY said:

Should we nerf bhop velocity? It's broke the map in csgo, map-like ze atos where zombie can cross the bridge with bunnyhop where it supposed to not reachable, also ze trials zombie can skip way on stages 3, ze conflict where human trigger too fast caused intentional laser spawn late not just that defending is harder too 

+1 to nurf 350 to 320 

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  • 4 weeks later...
On 6/30/2021 at 12:05 PM, spy steal information said:

zm mode i feel like playing hide and seek with zombie cuase op bhop gun do nothing  
- idk how about try remove the zombie classic spawn out first so human get more chance to survive ( this zombie classic spawn now make like first 20 sec make like 50% human and 50% become zombie )

This tunnel bug has been fixed. You can KB zombies in tunnels now while they auto bhop through. 

Its caused by sv_ledge_mantle_helper being set to 1 as default. 

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