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[Suggestion] Improve Leader menu


Strikefire
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Leader menu already got more improved better with a lot of feature and choices but still not that much effective also make leader confuse to put the marker instead focus defend and put the marker at same time.

Problem : 
    - The maximum leader marker is 1 marker for each specific marker like only 1 green marker, defend marker, zm tp marker, no doorhug marker. hard to lead people with limited marker.
    - To open the leader menu, you need to right click 2 times, when the menu open then you right click 1 times to put the green marker. Most of the time leader always accidentally put the green marker and can't remove it unless remove all the marker. need to move green marker from right click to number at menu.
    - every single time at new round, the second leader that got invited have to change the close menu to yes. need to change the default for close menu after putting the marker from no to yes. 
    - every single time at new round, the leader have to turn on the beacon.
    - the max leader only 2, well of course the main leader always stay leader even became zm and invite the other people to became second leader. But if the map need 2 leader when the main leader became mother zombie then need invite another leader to lead people, if only the leader can invite another people to became the third leader.
    - every single time at the end of the round the second leader always removed, and the main leader have to invite every single time at each new round.
- need to change the current leader menu
Current Leader Menu :

-----------------------------------
hold ctrl to remove
1. Beacon (on/off) [default = off]
2. defend marker (yes/no)
3. zm TP marker (yes/no)
4. no doorhug marker (yes/no)
5. remove all marker
6. invite leader
7. close menu after putting the marker (yes/no) [default = no]

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Note : [ ] is hidden for settings default.
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-----------------------------------[Suggestion]-----------------------------------
we need Leader menu to be more effective, easier, and more feature for leader and hope this feature not gonna burden the server or make the server lag.
change list : 
    - make the max marker for each leader can put was 3 marker for each specific marker, also showing how much marker that leader already put on field on menu with number on menu on the right side of specific marker. example : main leader put 1 green marker, 3 defend marker, 1 zm tp marker, and 2 no doorhug marker. Leader2 put 2 green marker, 1 defend marker, 1 zm tp marker, and 2 no doorhug marker. 

then it's gonna show like this :

-------main leader menu------------                                                              |    -------leader 2------------
                                    |
hold ctrl + number to remove marker                                                       |    hold ctrl + number to remove marker 
1. green arrow marker (1) [default = 0]                                                        |    1. green arrow marker (2) [default = 0]
2. defend marker (3) [default = 0]                                                                |    2. defend marker (1) [default = 0]
3. zm TP marker (1) [default = 0]                                                                   |    3. zm TP marker (1) [default = 0]
4. no doorhug marker (2) [default = 0]                                                       |    4. no doorhug marker (2) [default = 0]    
5. remove all marker                                                                                        |    5. remove all marker
6. beacon (on/off) [default = on]                                                                   |    6. beacon (on/off) [default = on]
7. invite leader                                                                                                   |    7. invite leader [blocked]
8. close menu after putting the marker (yes/no) [default = yes]         |    8. close menu after putting the marker (yes/no) [default = yes]
9. exit                                                                                                                   |    9. exit    

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Note : [ ] is hidden for settings default.
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    - need to put green marker by right click 2 times to open the menu then aim and press number 1. with green marker on the number, leader will not mistaking put the number except press wrong number.
    - change the default for close menu after putting the marker from no to yes.
    - change the default for beacon from off to on.
    - with hold ctrl + number to remove the marker, leader gonna remove all the specific marker. example : hold ctrl + 1, it's gonna remove all green marker only and set the number green marker to 0.
    - incresing max leader from 2 to 3. The main leader type "!il2 (name)" or "!inviteleader2 (name)" to invite the second leader, then for third leader type "!il3 (name)" or "!inviteleader3 (name)". For leader color is up to you as long each leader have a different color is fine.
    - the second leader not gonna removed after the round end, if the main leader want to change the second leader, the main leader just rewrite the second leader. example : we have bisko as main leader. bisko add second leader at Mochi. then bisko want to change the second leader from mochi to njooshy. bisko just need type "!il2 njooshy" or "!inviteleader2 njooshy". After type that one, the second leader on mochi will removed and njooshy will get second leader.
    Note : don't forget to add command invite third leader and after the round end the third leader will not removed, if the third leader is added. Only main Leader can invite second leader and third leader.
- example the look for leader menu 
[Suggestion] new Leader Menu :

-----------------------------------
hold ctrl + number to remove marker 
1. green arrow marker (0) [default = 0]
2. defend marker (0) [default = 0]
3. zm TP marker (0) [default = 0]
4. no doorhug marker (0) [default = 0]
5. remove all marker
6. beacon (on/off) [default = on]
7. invite leader
8. close menu after putting the marker (yes/no) [default = yes]
9. exit

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Note : [ ] is hidden for settings default.
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Edited by Strikefire
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We will be reverting the leader functions to how it was in the past before the update. 

Alot of the functions you talk about are not there as they are redundant. !vl2 !vl3 inviteleader2 etc. The next leader invited simply gets added onto the next number. Hence why we never had them to begin with. 

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7 hours ago, Strikefire said:

   - The maximum leader marker is 1 marker for each specific marker like only 1 green marker, defend marker, zm tp marker, no doorhug marker. hard to lead people with limited marker.

I´ll increase it to 2 per marker type.
 

7 hours ago, Strikefire said:

- To open the leader menu, you need to right click 2 times, when the menu open then you right click 1 times to put the green marker. Most of the time leader always accidentally put the green marker and can't remove it unless remove all the marker. need to move green marker from right click to number at menu.

Zath already suggested replacing the beacon option in the menu with the arrow marker, I´ll do that. With that being said you do not need to double right-click to open the menu, that is why you are placing the arrow marker while opening the menu.

As to how to remove the arrow marker, every marker is removable by holding ctrl + whatever you clicked to place it. That also applies to the arrow marker. To remove just the arrow marker and no other markers hold ctrl and right-click, no need to go into the menu.
 

7 hours ago, Strikefire said:

 - every single time at new round, the second leader that got invited have to change the close menu to yes. need to change the default for close menu after putting the marker from no to yes. 

The default will remain as No. However I will make it save into cookies so that you only need to set it once.
 

7 hours ago, Strikefire said:

    - every single time at the end of the round the second leader always removed, and the main leader have to invite every single time at each new round.

Only the main leader persists across rounds and deaths. The second leader is only meant to be a helper that the main leader invites whenever a path splits.

 
 I would also like to add that leaders that do not wish to place markers by using 1-4 and right-clicking can essentially rebind the whole menu using commands.
 If there´s someone who´d like his defend marker to be on C for example, he can bind sm_defend to C. Clicking C will place a defend marker, crouching while pressing C will remove it, same as the menu. Thought I needed to mention that.
 
 
 Those are the only points that I felt needed a reply. I will consider the rest with the other admins. Thank you for the suggestions.

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i have another suggestion but i don't know if this possible or not.
about placing the marker, can you just by aim the place then hold right click, after hold right click for 0.5 sec or maybe 0.1 sec, the menu on middle open. When the menu on middle or on cursor open while holding right click, you just need to move your mouse to right or left or up or down. after move your mouse to right or left or up or down, you just need to release your right click to put the marker.
example : 
hold right click + move right (while hold right click) -> release right click -> put green arrow marker.

hold right click + move left (while hold right click) -> release right click -> put defend marker.

hold right click + move up (while hold right click) -> release right click -> put zombie tp marker.

hold right click + move down (while hold right click) -> release right click -> put no doorhug marker.

if it's not possible it's fine. Thank you

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