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[bug] ze_ubermenschen_b2 bullet block

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I tried to solve this , mapper will add the fix on newer versions, i had to get .nut files later if im not lazy to remove the human skin , its half done already whats the issue is that skins actually stripped with telport logic , map settings ( including jump impulse , etc) , things can be done easily by set peneteation type or using some plugins tough. We will see laterĀ 

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