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[Suggestion] buff something for human


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Why should buff human  : cause now defend usually only slow zombie hard to kb zombie with settings now and hitbox shooting zombie is delay or not good

and we got issue with map
1. no area or no ground for human to back paddle 
2. map that need keep zombie at tp for long time
3. map spread ways to defend or wide area to defend but no ground to back paddle
4. doorhug elvator defend (1:1 ratio zm can still jump in and infect cause zm has long knife , hitbox shooting zombie is delay or not good)

most time in these map 40 human lose defend to 20 zombie 
or even can't keep zm at spawn at the start in some map even 30 human shooting at 10 zombie

so i think u guys should buff human in anyways if not kb or nurf the zombie so we can push them back 

Edited by spy steal information
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Testing alone is irrelevant. I've said this countless amount of times.

1 human isn't supposed to be able to defend against 1 zombie indefinitely. Only slow them down. If you can stop them 1v1, then when the server has like 40 humans and 20 ZM for example, it will be terrible for ZM and you will end up with the zombies not moving at all like GFL.

I would like others to chime in on this please. 

The settings are challenging but not extreme difficulty like it's being made out to be. You still have plenty of other things like decoy, molo (that has been buffed) to counter.

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the thing is MGM tested is shoot only runner zm.not bhopper zm
now settings is really hard and knockback is low. don't know why,even I shoot bhopper zm and hit the bhopper zm so many bullets but still can't stop them.
bizon with 69 bullets and Negev 150 bullets,it's impossible to hit them with all of bullets to deal with bhopper zm

for me I want buffed knockback,if not buff ,or maybe buff nade and Molotov that can slow down zm like 4-5 seconds

I remember 40 ppls still lose defend to 10 zm in very wide area while many ppls already defend properly

(this is only my opinion)

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I don't think that humans need buffs, I mean humans are quite op with the existing settings, and for the problem of difficulty defending because it is difficult to knock back zombies... it's because human defense is not good enough plus if you pay attention to the number of people who don't doorhug a little. Besides that, we also have many new players who are not only new to zombie escape, there are even new ones in CSGO whose average aim and their control of weapons is not very good. So that is understandable. And giving buffs to humans is the same as making humans too overpowered and zombies not being playable which will make people lazy to play if they become zombies, ZE is also a mod that requires you to survive together anyways, not alone.

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It's not always the server settings, sometimes the map settings itself can make it harder for human to defend the zombies. And like what Njooshy said, a lot of people can't aim properly even if they using Negev. Also related to my previous reply.

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Ppl cannot aim tbh, the fact that in one way defend at 1:1 rate its balanced , but till someone bhopping lol, setting kb higher for bhopper already btw but still if none can manage to shoot its pointless, also you guys need to spec someone while defending its funny

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i obserb 2-3 week we lose def even part we don't need any aim but only small area that zombie can push in  
i know 1st 2nd round many doorhugger but i obserb the round nearly the end too we still lose defend no reason and i don't think headshot kb in server is good from video i test upside even 
1.m4a1s headshot 64 bullet zm can still push  
2. even smg  2 human headshot same time zm still no kb

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I'd say these changes are great since it encourages people to defend for money, and the price for grenades are fair and helps people see how important they are when defending and retreating. Although I would like to see the TA Grenade being buffed back to where it can slow zombies, I feel like it has become really underpowered and is super niche, in order to balance this buff it can also be the same price as the other grenades, while having a 2 grenade limit.

Edited by aKuDama
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3 minutes ago, aKuDama said:

I'd say these changes are great since it encourages people to defend for money, and the price for grenades are fair and helps people see how important they are when defending and retreating. Although I would like to see the TA Grenade being buffed back to where it can slow zombies, I feel like it has become really underpowered and is super niche, in order to balance this buff it can also be the same price as the other grenades, while having a 2 grenade limit.

We are trying to move away from items that stop zombies now. So means the removal of decoy eventually aswell. Maybe TA could be changed to a low gravity grenade instead or something. 

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Understandable. However it might be best to leave TA as it is since making it have a low gravity effect has a chance to boost the zombies to the humans instead. Another suggestion would be to remove Negev rebuy limit while increasing the time needed until you can buy it again. Somewhere between 30s and a minute, might help newer players in overdefend situations where SMG kb isn't enough, while also not leaving that much of a risk of bullying zombies for all of eternity.

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