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remove knife and trigger press E collision


Strikefire
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Knife collision, when the zombie got teleport or stay together in one place, it's hard to destroy a block or infect the human. Trigger press e collision, the zombie can't press e to trigger because the human blocking the trigger. most of map that zombie can destroy a block but only have a little space to destroy.

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I know the fixes to this issue. I've given pedrotski the plugin for the button-blocking issus, but I am working on the zombies being unable to knife func_breakable entities while stacking issue.

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2 hours ago, Koen said:

I know the fixes to this issue. I've given pedrotski the plugin for the button-blocking issus, but I am working on the zombies being unable to knife func_breakable entities while stacking issue.

We tested the button fix last night. Works well thanks!

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  • 3 weeks later...

Seems like server issue then. The exact same fix is used on several other servers with no lag/issues. The lag is probably caused by something else on the server. I asked njooshy about the anti stack damage, and I was told it lagged the server, which is why it was removed. Anti-stack damage and knife-collision fix shouldn't be causing the lag, but something else it. Numerous other servers use the same plugins/extensions/fixes, but only you seem to be having this issue.

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11 minutes ago, Koen said:

Seems like server issue then. The exact same fix is used on several other servers with no lag/issues. The lag is probably caused by something else on the server. I asked njooshy about the anti stack damage, and I was told it lagged the server, which is why it was removed. Anti-stack damage and knife-collision fix shouldn't be causing the lag, but something else it. Numerous other servers use the same plugins/extensions/fixes, but only you seem to be having this issue.

We never had Anti Stack damage on our server. Not sure what he's on about. As for collision hook, try it, and then try stack on team mates. You will stand on them for a second before you fall through. When you have 40 zombies in one spot, VAR would go to around 10ms (I would assume from checking all the Zombies walking through each other)

Not having it isn't really an issue anyway.

edit: I think anti stack damage and a zombie stack have been confused here. 

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i tell koen back on raze after oylsister applied antistack damage the server var goes high , for example in ze mist map where many ppl jump on water the var goes high , and ze dreamin lvl 1 where every human stack middle then got attacked by boss the var goes really high in a few seconds

Edited by NJOOSHY
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how antistack damage works is to prevent trigger hurt do a parent for example ze shroomforest 3 skeleton bones attack can makes you die in one hit bcs of the attack stacked , without antistack damage ofc things goes harder in some bossfight but not means impossible to beat, now lets think about logic where anti stack damage prevent one user to get stacking damage , now imagine 50+ human got hit by once by that (often happen in ze mist by touching water and ze dreamin lvl 1 ) doesn't it hit peformance issues ?

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