Strikefire Posted February 19, 2021 Share Posted February 19, 2021 Knife collision, when the zombie got teleport or stay together in one place, it's hard to destroy a block or infect the human. Trigger press e collision, the zombie can't press e to trigger because the human blocking the trigger. most of map that zombie can destroy a block but only have a little space to destroy. 1 Quote Link to comment Share on other sites More sharing options...
pedrotski Posted February 19, 2021 Share Posted February 19, 2021 I'm actually not sure how to fix that. We already run no block. If you can help us find a way then we will do that. Quote Link to comment Share on other sites More sharing options...
NJOOSHY Posted February 19, 2021 Share Posted February 19, 2021 +1 , tried to config anubis anti stack in zr core but not work Quote Link to comment Share on other sites More sharing options...
spy steal information Posted February 19, 2021 Share Posted February 19, 2021 (edited) +1 me already see this sometime Edited February 19, 2021 by spy steal information Quote Link to comment Share on other sites More sharing options...
J_Oyl Jaa Posted February 19, 2021 Share Posted February 19, 2021 I don't remember that somebody actually did manage to find solution for that. Quote Link to comment Share on other sites More sharing options...
Koen Posted February 23, 2021 Share Posted February 23, 2021 I know the fixes to this issue. I've given pedrotski the plugin for the button-blocking issus, but I am working on the zombies being unable to knife func_breakable entities while stacking issue. 2 Quote Link to comment Share on other sites More sharing options...
pedrotski Posted February 23, 2021 Share Posted February 23, 2021 2 hours ago, Koen said: I know the fixes to this issue. I've given pedrotski the plugin for the button-blocking issus, but I am working on the zombies being unable to knife func_breakable entities while stacking issue. We tested the button fix last night. Works well thanks! Quote Link to comment Share on other sites More sharing options...
pedrotski Posted March 11, 2021 Share Posted March 11, 2021 We test knife collision but it created a ton of lag and ZM stacking was broken so it was removed. Quote Link to comment Share on other sites More sharing options...
Koen Posted March 14, 2021 Share Posted March 14, 2021 Seems like server issue then. The exact same fix is used on several other servers with no lag/issues. The lag is probably caused by something else on the server. I asked njooshy about the anti stack damage, and I was told it lagged the server, which is why it was removed. Anti-stack damage and knife-collision fix shouldn't be causing the lag, but something else it. Numerous other servers use the same plugins/extensions/fixes, but only you seem to be having this issue. Quote Link to comment Share on other sites More sharing options...
pedrotski Posted March 14, 2021 Share Posted March 14, 2021 11 minutes ago, Koen said: Seems like server issue then. The exact same fix is used on several other servers with no lag/issues. The lag is probably caused by something else on the server. I asked njooshy about the anti stack damage, and I was told it lagged the server, which is why it was removed. Anti-stack damage and knife-collision fix shouldn't be causing the lag, but something else it. Numerous other servers use the same plugins/extensions/fixes, but only you seem to be having this issue. We never had Anti Stack damage on our server. Not sure what he's on about. As for collision hook, try it, and then try stack on team mates. You will stand on them for a second before you fall through. When you have 40 zombies in one spot, VAR would go to around 10ms (I would assume from checking all the Zombies walking through each other) Not having it isn't really an issue anyway. edit: I think anti stack damage and a zombie stack have been confused here. Quote Link to comment Share on other sites More sharing options...
NJOOSHY Posted March 16, 2021 Share Posted March 16, 2021 (edited) i tell koen back on raze after oylsister applied antistack damage the server var goes high , for example in ze mist map where many ppl jump on water the var goes high , and ze dreamin lvl 1 where every human stack middle then got attacked by boss the var goes really high in a few seconds Edited March 16, 2021 by NJOOSHY Quote Link to comment Share on other sites More sharing options...
NJOOSHY Posted March 16, 2021 Share Posted March 16, 2021 how antistack damage works is to prevent trigger hurt do a parent for example ze shroomforest 3 skeleton bones attack can makes you die in one hit bcs of the attack stacked , without antistack damage ofc things goes harder in some bossfight but not means impossible to beat, now lets think about logic where anti stack damage prevent one user to get stacking damage , now imagine 50+ human got hit by once by that (often happen in ze mist by touching water and ze dreamin lvl 1 ) doesn't it hit peformance issues ? Quote Link to comment Share on other sites More sharing options...
NJOOSHY Posted March 16, 2021 Share Posted March 16, 2021 anyway antistack dmg does nothing to knife collision its doing something else Quote Link to comment Share on other sites More sharing options...
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