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Found 3 results

  1. seem like peoples more like become zombies to farm exp, for zombies knifed human got 20 exp(if join steam group 40 exp). human just killed zombies with smg like only 6 exp(12 exp if steam group member),and very hard to kill zombies if there no farming spot, is unfair to humans, making peoples dont really want playing as human and rather become zombies, also top exp rank kinda look like top tryhard zombies. so my suggestion, remove when zombies died lose exp, avoid there a some map farming spot zombies keep dying lose a lot exp very unfair to zombies(i know losing exp is game part but is ze there some map for farming example ze_surf_easy and ze_obj_npst, nerf zombies knifed human exp(like 2 exp and if join steam group 4 exp), so there should no more peoples exploit bug to avoid losing exp and inflate add back human win and zombies win exp, human win exp more than zombies win, and if possible can try add a bit credit on human win? should making peoples trying to win map(tryhard) and survive. above can make the server can improve a lot and there no more peoples inflate and exploit, thanks
  2. Just some pleb suggestion hope can add in future. Appear who nominate the map on !nomlist ,Sometimes we dont notice csgo chat who nominate hardmap or troll nomination and going hard map probably without leading then waste the map. Add !unnom ,Its like remove your nomination yourself without need tell admin or need to rejoin server to remove nomination, when admin no around this can make peoples can remove their nomination themself Add !nominate shortcut ex.!nom ,Just make easier to type, some peoples typing slow and keep typing wrong lol Add !maplist ,let those lower than nomiante lvl peoples can check server what map are there and check map cooldown My English not good so very short kekw ,also some peoples if can please explain this more clearly, thanks
  3. This is not suggestion, just the idea that I adapt from other server. The grenade napalm only give player a cash when detonated it. The player always get a cash every single time when they do damage with their weapon right? and when zombie die from burning napalm the kill feed will show that zombie get killed from grenade. So the idea is player can also earn cash from the damage napalm burning on zombie too. Since there are natives and apis available on ZR Grenade Effects the implement is easy one. Using API on Grenade Ignited and create repeat timer that player can earn cash. public int ZR_OnClientIgnited(int client, int attacker, float duration) { g_fMaxTime[attacker] = GetEngineTime() + duration; // Time that player will stop earning cash CreateTimer(0.2, GiveAttackerMoney, attacker, TIMER_REPEAT); // function to give player cash } and then gave them a money public Action GiveAttackerMoney(Handle timer, any client) { int g_iClientCash; // Get current time and check that if it not exceed limited time that we set it above code. if(GetEngineTime() < g_fMaxTime[client]) { // Get Current client cash g_iClientCash = GetEntProp(client, Prop_Send, "m_iAccount"); // Set cash SetEntProp(client, Prop_Send, "m_iAccount", g_iClientCash + 10); // Repeat again return Plugin_Continue; } // if current time exceed the the limited time then stop. else { return Plugin_Stop; } } Actually this is already on my github. if you are interesting, checking here https://github.com/oylsister/ZR-Napalm-Burning-Cash
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